Marking 20 years since Guitar Hero first launched in North America, offering players everywhere the means to become rock legends. Not in reality, but try convincing anyone who's mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by the developers, the game provided users with a guitar-shaped controller to match coloured notes moving along the display in time with a song. Every sequence corresponded to particular chords, producing the feel of a genuine performance.
Harmonix had already tried its hand with rhythm games before partnering with RedOctane, later purchased by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise which made a remarkable influence on numerous of the artists featured, introducing decades-old groups to millions of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the initial financial challenges in securing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced all the music since the cost was so high,” he explains. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. However, when Guitar Hero took off, album purchases airtime were going up, all artists desired to be in.”
He continues: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the music they adored. It evolved into an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, but then once it got featured on the game and teenagers were finding it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s debut album remained unreleased stateside, meaning the game served as a primary platform for exposure for the band as they went on US tour supporting AC/DC. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band greater revenue compared to their records. It sold more than 500,000 copies in its first week, while sales of their songs rose significantly during an era when the music business was already collapsing.
Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is challenging enough on the hardest setting, not to mention played at double speed while hitting a single one of the thousands of cues. They stated it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” says musician the artist.
DragonForce had already completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them a household name. “I remember our distributors informing us that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it risked eclipsing everything else accomplishments. Last year, the song featured in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – each person has their own path in music and I’m glad we’ve been part in fans' experiences”.
Enduring Legacy from the Iconic Controller
Top-tier promotion, be it for cars, clothes or video games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to do it”.
The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Games such as the fan project and newer releases have kept the community active, with set to be a new product from the founders in development. Recently formed developers has entered work on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers ready to embrace another game following Guitar Hero?
“We thought those games could be similar to sports games allowing annual releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to continue with new generations.”